Class ReverbFilter
Simulates a room's reflections.
public sealed record ReverbFilter : IFilter, IEquatable<ReverbFilter>
- Inheritance
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ReverbFilter
- Implements
- Inherited Members
Remarks
NodeLink only. An instance with every member null is not a no-op, the mix defaults to 0.5, an audible reverb, so send explicit values to pin the sound you intend.
A co-client's custom delays and gains state survives every write of this record. RoomSize and Damping only reach the server while the custom state is absent, remove and re-add the filter to clear it.
Constructors
ReverbFilter(float?, float?, float?, float?, float?, float?, FilterTransition?)
Simulates a room's reflections.
public ReverbFilter(float? RoomSize = null, float? Damping = null, float? WetLevel = null, float? DryLevel = null, float? Width = null, float? Mix = null, FilterTransition? Transition = null)
Parameters
RoomSizefloat?Room size, 0.0-1.0, null is sent as 0.5.
Dampingfloat?How much the room absorbs, 0.0-1.0, null is sent as 0.5.
WetLevelfloat?Reverb loudness, 0.0-1.0. NodeLink ignores it (the wet level comes from the mix) and just echoes it back, null is sent as 0.5.
DryLevelfloat?Original-signal loudness, 0.0-1.0. NodeLink ignores it (the dry level comes from the mix) and just echoes it back, null is sent as 0.5.
Widthfloat?Stereo width of the reverb, 0.0-1.0, null is sent as 1.0.
Mixfloat?Overall reverb mix, 0.0-1.0. 0.0 leaves the block inactive, null is sent as the audible 0.5 server default.
TransitionFilterTransitionNodeLink currently accepts but ignores this transition, the change always snaps instantly.
Remarks
NodeLink only. An instance with every member null is not a no-op, the mix defaults to 0.5, an audible reverb, so send explicit values to pin the sound you intend.
A co-client's custom delays and gains state survives every write of this record. RoomSize and Damping only reach the server while the custom state is absent, remove and re-add the filter to clear it.
Properties
Damping
How much the room absorbs, 0.0-1.0, null is sent as 0.5.
[JsonPropertyName("damping")]
public float? Damping { get; init; }
Property Value
DryLevel
Original-signal loudness, 0.0-1.0. NodeLink ignores it (the dry level comes from the mix) and just echoes it back, null is sent as 0.5.
[JsonPropertyName("dryLevel")]
public float? DryLevel { get; init; }
Property Value
Mix
Overall reverb mix, 0.0-1.0. 0.0 leaves the block inactive, null is sent as the audible 0.5 server default.
[JsonPropertyName("mix")]
public float? Mix { get; init; }
Property Value
RoomSize
Room size, 0.0-1.0, null is sent as 0.5.
[JsonPropertyName("roomSize")]
public float? RoomSize { get; init; }
Property Value
Transition
NodeLink currently accepts but ignores this transition, the change always snaps instantly.
[JsonPropertyName("transition")]
public FilterTransition? Transition { get; init; }
Property Value
WetLevel
Reverb loudness, 0.0-1.0. NodeLink ignores it (the wet level comes from the mix) and just echoes it back, null is sent as 0.5.
[JsonPropertyName("wetLevel")]
public float? WetLevel { get; init; }
Property Value
Width
Stereo width of the reverb, 0.0-1.0, null is sent as 1.0.
[JsonPropertyName("width")]
public float? Width { get; init; }